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Object-Oriented Programming (OOP) Concepts in Mojo
Mojo Lang description
Current State of OOP in Mojo
- As of now, Mojo is still developing its OOP capabilities. This means that traditional OOP concepts, as seen in languages like Python, are not fully implemented in Mojo. However, Mojo does offer a way to create high-level abstractions similar to objects through structures, also known as structs.
Structures (Structs) in Mojo
- Structs in Mojo are similar to classes in Python in terms of their functionality. They support methods, fields, operator overloading, and decorators for meta-programming. However, structs in Mojo are statically bound at compile-time. This means they do not allow for dynamic dispatch or runtime changes to the structure, unlike Python classes.
Example of a Struct in Mojo:
struct MyPair:
var first: Int
var second: Int
fn __init__(inout self, first: Int, second: Int):
self.first = first
self.second = second
fn dump(self):
print(self.first, self.second)
Instantiating and Using Structs
- You can create instances of structs and use their methods. The
self
argument in Mojo is similar to Python’sself
and is used to refer to the current instance of the struct.
Creating and Using an Instance of MyPair
:
let mine = MyPair(2, 4)
mine.dump() // This will print: 2 4
Key Points to Remember
- Initialization: The
__init__
method in Mojo structs works similarly to constructors in OOP languages. - Method Invocation: When calling methods like
dump()
, theself
argument is implicitly passed as the current instance. - Static Nature: Mojo structs are static, meaning their structure is fixed at compile time and cannot be altered during runtime.
- Future Development: Mojo plans to support classes in future releases, which may introduce more dynamic OOP features.
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Last updated 17 Aug 2024, 12:31 +0200 .